| Mod Journal for Throwing Stones RPG ( @ 2009-10-18 22:42:00 |
|
|
|||
|
|
|
|
|
|
|
| Entry tags: | background |
Game Canon
SPELLS The Harry Potter Wiki Spell List and the Lexicon Encyclopaedia of Spells are your friends when writing battles but there are times that non-canon spells may be called for. If you come up with a spell and want it to be added to the game canon, comment with the form below and it'll be added to this page. Assuming it isn't completely insane. |
POTIONS Similar to spells, most of the potions you may need can be found at the Wiki Potions List or the Lexicon Encyclopaedia of Potions but if you want to add one to game canon, fill out the form. |
TRAVEL There are several forms of travel in the wizarding world, but there are a few things that are particular to this game that you should be aware of. Apparition: Only for those who have their apparition license. Although a skilled wizard can apparate pretty much anywhere in the country that they want, you'll see some reference to "apparition points." This is mostly because some of us got used to the idea at Floo Network: Any house or building that has a fireplace can be added to the floo network from the Ministry. Although you can request to have your house or business removed from the floo network, the Ministry can still reconnect it if they feel it's necessary for some reason. If you want to be sure to keep people from being able to floo into your house, you need to ward your own fireplace so if anyone floos in they can't get past the fireplace. Which also means that you should probably check with someone before flooing into their house if you think they might have warded their fireplace or else you might get stuck in it. And on the other side you should probably avoid conducting Highly Illegal Activities within the view of your floo. Portkeys: The only legal portkeys are those created by the Portkey Office at the Ministry of Magic, although a skilled wizard can create their own unauthorized portkey for travel. (And by skilled we mean someone with training and experience, not your super-smart fresh-out-of-Hogwarts special snowflake.) International Travel: Portkeys are generally the favoured means of international travel. Authorized portkeys can be purchased through a travel agent (created by the Ministry) or obtained from the Ministry directly. Although there is an international floo at the Ministry, the floo network itself is entirely domestic. And although it may be possible for a skilled wizard to apparate to nearby points on the continent (think Northern France) it is illegal to cross into another country that way so do it at your own risk. Also, no apparating across the Atlantic. Just don't do it. |
NAVIGATION PLAYED BYS & BACKGROUND & REFERENCE & CONTACTS |